One Command Ahead wiki

A robot with places to be.

From your first careful steps to a ship full of possibilities.

An overhead view of the Terrapin's bridge course
Development screenshot: the Terrapin.

The Academy

Orbital Academy Seven is where your training begins. The early courses introduce movement, turns, gaps, and more advanced commands one idea at a time. PROCTOR, the resident training AI, has a course to run and very little patience for distractions.

The Terrapin

Beyond the Academy, the course moves into a ship. Corridors branch, bulkheads block the obvious route, lasers reward careful planning, and battery-powered runs ask you to think about more than distance.

Pick your personality

Different looks, different voices, the same command rules. Your choice of robot is cosmetic.

Crash
An eager Academy crash-test chassis. Enthusiasm comes standard.
Vega
A precise navigator with a dry sense of humor. Every move should count.
Brick
A heavy-duty loader and gentle giant, unlocked by completing the Academy.
Pixel
A bubbly retro service unit. The Academy’s old terminals might hold a clue to this unlock.

Further out

More of the Frontier is being developed. We’ll introduce new places on the development blog as they take shape. This is a look at a game in progress, not a promise of a final world or level count.